![]() Adding a charm on top of that not only extends the dash, but makes it cause damage, letting you effectively control how you backtrack through areas and what you prioritize. ![]() The Knight gains the ability to dash early on, with a later optional skill making the duration of the dash invulnerable to enemy attacks. As you progress, the Knight obtains spells and charms, building a steady sense of mutability to the way you move and attack that builds on top of itself. The action starts off fairly simple you have a short-range attack and the ability to move around. Armed with a sword, the Knight enters the long-dead kingdom of Hallownest. Players take on the role of the Knight, an inky black creature with a white mask sitting at the head of their nameless, genderless body. The action, tone, and world design of Hollow Knight set it apart from what has come before. Hollow Knight falls within this common category, but quickly distinguishes itself as both an adept emulation of the genreās brightest stars and a unique melding of different ideas. At its core, the genre is about exploring an interconnected world and gaining abilities to get to new areas within it. The Metroid series has inspired countless games, and while some of them borrow the sci-fi premise and setting, the sense of progression is what seems to captivate most developers.
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